Info
The original author of this is Bart0nius (Rest in Power). Rewritten by
Stretchsterz.
LEVEL
9
SURVIVAL DIFFICULTY
CLASS 3
Exit: 1/5
Easy to Exit
Environment: 4/5
Extreme Environmental Risk
Entities: 5/5
Hostile Infestation
The Empty Roads of Level 9.
A picture of a House in Level 9.
Description:
Level 9 is an infinite suburban area at midnight. This Level has darkness similar to that of Level 6, although not as dangerous. The houses vary in design and size, and each are completely different. Although there are reports of spotting two houses near each other that are the same.
The houses of Level 9 appear to be furnished and fairly new, although there is no power source for the lighting systems to function. Some houses have a chance of being empty. Many useful objects can be found inside these houses and areas similar to them. The furniture of these houses is what a person would expect from a normal house, such as sofas, televisions, beds, refrigerators, etc. Items that require a power source are not functional. Some of these houses have fully furnished yards at the back of the house. Another anomalous property of this Level is that you can find two houses weirdly clipped inside of each other when travelling too far, which is physically impossible.
The streets of Level 9 are the more dangerous area of the Level. The wet asphalt roads are unpainted and are covered with leaves in some areas. The puddles in some spots of the roads indicate that the Level had once rained before. The stone sidewalks are normal and don't seem to have any anomalous oddities. Any walkways that lead to grass fields will lead to Level 9.1. Wandering off the walkway into the fields will for some reason lead to Level 10. The street lamps are usually powered off, and are inactive, although some flicker off and on and are sometimes even powered. It is unknown where the power originates. Be aware of the foggy mist that can appear, due to the fog being the spawning mechanism for some entities.
Entities that can appear in Level 9 are Deathmoths, Smilers, Skin-Stealers, Hounds, and many Wretches. Sightings of The Arachnids have been reported, but it seems that they have wandered into Level 9 from Level 8. Level 9 also includes some of its own special Entities, the most notable ones include The Neighborhood Watch.
Bases, Outposts and Communities
There are a few Groups that live and roam Level 9, as Groups can be set up in Level 9 although this is a very dangerous task, and none have been recorded for this Entry at the moment.
Discovery:
Level 9 was discovered by a wanderer with the database username "Bart0nius", who was part of Level 5's "Explorers Group". After he and the rest of the group fell through the floor on Level 8, he claimed to have been dreaming and claims that this Level doesn't exist. Although the claim was false, it is still unknown how the Explorers Group disappeared. Here is what the post reads:
I fell through the floor.
I sunk and landed in an unfamiliar place. There were no spiders, but I still felt like I was being watched. Around me, there was a street, houses, and dead trees everywhere. My head felt, and still feels… fuzzy. Like TV static in my brain. I lost consciousness but apparently had an outburst, according to Centurion. I was talking about death, pain, weakness… all kinds of awful things.
Level 9 is Level 6 on crack. I can tell there are going to be Things, but the effects on your mind are bad. Almost, ALMOST as bad as Level 6.
The Explorers were never found after the publishing of this post.
Entrances And Exits:
Entrances:
- To enter, falling through the floor randomly in Level 8 is the main method of entering Level 9 for most Wanderers.
- The animated houses of Level 94 can rarely bring you to this Level.
Exits:
- To exit, following the arrow street signs will soon lead to Level 11 after one-hundred (100) to two-hundred (200) miles, although this will only be the case when following the signs.
- Walkways that lead to grass fields will lead to either Level 9.1 or Level 10.


