Info
Written by jikupa
Rewrite/expansion by AndromedeadReal &
jikupa
Special thanks to YourWeirdPlant for inspiring this whole project.
Image source: villnyan
LEVEL
974
SURVIVAL DIFFICULTY
CLASS 1
Exit: 3/5
Difficult to Exit
Environment: 0/5
No Environmental Risks
Entities: 1/5
Minimal Hostile Presence
A doorway in Level 974.
Description:
Level 974 is a moderately-sized (approximately 970 square feet) home, with pink theming throughout the interior. There appears to be no physical door leading to an outdoor area. Windows within the level simply reveal artwork depicting what one would typically see outdoors, except with a notably coquette theming. If a 'cute' item is on a Wanderer's person, they have a chance to end up in this level when no-clipping.
The level presents itself differently to each Wanderer who enters, though Wanderers typically find themselves within nearly identical homes, each featuring subtle variations that are tailored to the individual Wanderer. These variations may include unique cooking utensils, empty photo frames adorning the walls, posters reflecting the Wanderer’s childhood memories and other minor, inconsequential details. While it is uncommon for multiple Wanderers to occupy the same home, such occurrences may be guaranteed if the individuals are all holding the ‘cute’ item together. While within this level, Wanderers may be reminded of childhood memories more than often. The memories Wanderers experience are less clear and more 'fuzzy' than when recollecting the same memories outside of the level. When Wanderers leave the level, those memories often gain more clarity when compared to recollections before entering the level.
Due to its finite size, there are only a few rooms accessible in the level. This level consists of a bedroom, a master bedroom, two bathrooms, a living room, and a kitchen/dining room. The only furnished rooms are the dining room and bedroom. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. These amenities have all been proven safe to use. Wanderers are encouraged to use them while in the level, as they may not encounter another safe spot for a while.
The distinctive quirk of this level is the pink and pastel theming and decor within it; the walls, furniture, and even the appliances all have this notable style of decor. These items are often branded with familiar mascots from the Frontrooms, such as characters from Sanrio and San-X. Other childhood mascot branded items may appear, but are less likely. The wall color is mainly a specific shade of pink known as "Baker Miller pink". This was researched to have calming effects for short periods of time. However, after prolonged durations of time, the color can induce anxiety and (within the Backrooms only) reduce sanity.
Many consumable items can be found here, such as various types of food typically seen in the Frontrooms. These items are located within the kitchen's fridge and pantries. The food itself is in good condition and is completely safe to consume. Anything taken from the pantries or fridge will eventually replace itself by unknown means. If a wanderer stays in the level for a considerably long time, the food will lower in nutritional quality, becoming mainly sugar. When near the kitchen, Wanderers may begin to smell food that is reminiscent of meals that were served to them in their youth. A majority of the time, the smell is an olfactory hallucination, but there are rare exceptions where the meal will be on one of the countertops in the kitchen or on the table.
As stated before, the rooms are not furnished besides the dining room and the normal sized bedroom. Although the master bedroom is not furnished, there is a pink and white cat bed at the back wall of the empty room. The dining room is directly next to the kitchen and features a pink wooden banquette seating that wraps around two sides of a table. The normal bedroom has a twin sized bed nestled in between two walls that jut out from the sides of the room. There is an open closet next to the door with a dresser inside. In the dresser, there are many ‘cute’ clothes that are accustomed to the Wanderers size. The whole room is decorated with many plushies and a few ‘cute’ posters. There is a desk on the other side of the room parallel to the bed. The desk has an old computer, similar to a Windows 95 computer from the Frontrooms, along with an old keyboard and mouse.
The computer, although appearing ordinary, possesses distinct properties associated with its applications. When powered on, the computer will present two user profiles: “Owner” and “Guest”. The password for “Owner” is still unknown, but there are clues pertaining to what it might be throughout this level. The “Guest” account is able to be accessed without a password. On the desktop there are a handful of applications able to be used.1 The three applications most relevant to this entry are “Internet”, “DreamSleep”, and “Mail”.
The “Mail” application allows users from different houses to easily message each other within the level. Every computer receives an email upon first boot-up, created by an unknown user who seems to have knowledgeable experience with the level. The email gives Wanderers important information regarding the level and its entity, “Kitty”.
The email:
The “Internet” browser is similar to the Windows 95-era Internet Explorer, but with many webpages either being redacted or simply unsearchable. The answers it gives are often vague, and don’t show many useful search results. Sometimes, the answers are put in a cryptic language of unknown origin. Despite its limitations, it has occasionally answered some questions that have proven to be valuable information for the mysteries of the Backrooms.
The “DreamSleep” application, when opened, will display a loading screen with bright and ‘pretty’ colors that will take approximately a minute to load. Once it has finished loading, it will display the message “Your dreams are ready, sleep to start”. Sleeping on the bed seems to enhance melatonin production as well.
It is important to note that if the wanderer is a child, many differences are found; the main ones being that the pink paint on the walls will not cause the wanderer to lose sanity, the food will not turn into pure sugar until the wanderer has aged into an adult, and ‘Kitty’ will adopt a more nurturing and caregiving behavior.
Entities
Photo of "Kitty" standing in the bedroom of Level 974
The only entity known to reside within Level 974 is ‘Kitty’; 3.2m-tall humanoid entity with unnaturally long, lanky limbs lacking extremities. The entity’s skin is matte-black and has a texture similar to that of mosou black fabric. It also seems to lack any semblance of facial features or ears, yet is nonetheless assumed to possess all of the standard human senses. In spite of its lanky composure, Kitty’s movements are smooth, swift and quiet — oftentimes surprising Wanderers unaware of its existence by appearing in close vicinity to them.
Based on all encounters recorded thus far, the entity has yet to display any form of hostility, opting instead to stalk Wanderers as they explore and rest within Level 974. If aggression is exhibited towards Kitty, or if the house is damaged by a wanderer, then the entity's presence will cease, along with food and large amounts of sanity.
Bases, Outposts, and Communities
There are no bases, camps or outposts on this level.
Entrances And Exits:
Entrances
If a Wanderer has anything perceived as 'cute' on their person upon entering a new level, there is a slight possibility of being transported to Level 974 instead of the location they would have normally been transported to.
Exits
The only known exit from Level 974 is by giving Kitty a 'cute' item that was obtained before your visit. This item can be given to Kitty at any time during your stay. Upon handing the gift to Kitty, you will immediately fall asleep and wake up in a safe level.




