The Hub
rating: 0+x


Info

Written by MctoranMctoran.
Original concept created by DMKampf

Check out this amazing soundtrack based on The Hub by Dapper Husky!

LEVEL
Hub

SURVIVAL DIFFICULTY
CLASS ​0

Exit: 0/5
Guaranteed Exit

Environment: 0/5
No Environmental Risks

Entities: 0/5
No Hostile Entities

The Hub is the nexus of the entire Backrooms, containing an entrance to every single level including those yet undiscovered. As such, it is among the most common means by which brand new levels are officially discovered and documented. The Hub is also considered to be the "home" of The Keymaster, in that it seems to be the level in which he primarily resides.

Description:

The%20Hub.jpg

A photo of The Hub.

The Hub presents itself as a vast subterranean complex comprising an infinite interconnected network of dimly-lit traffic tunnel systems. Through these tunnels run a dry asphalt road, walls lined with large slabs of concrete, and yellow industrial lights casting an orange hue. The tunnels twist into many directions, creating a confusing layout in some areas. The Hub seems to be completely devoid of ambient sound, making the level feel eerily empty.

The tunnels are lined with evenly-spaced doors bearing designs representing the respective levels they lead to. The order of the doors does not correspond to the order of levels in the database. There is only one door for each level, marked by a unique runic symbol. A level door can only be unlocked by its respective Level Key, which is engraved with a symbol corresponding to that on the door. After being unlocked, the door will immediately lock itself upon being entered. Only the doors to levels 1 and 11 remain permanently unlocked.

The Tower:

At the center of The Hub's tunnel network lies an ancient tower believed to have been constructed by The Lost, which is known to be where The Keymaster primarily resides. However, he does not take kindly to the presence of others here, and expresses the sentiment of his privacy being intruded upon whenever someone enters.
The Tower lacks windows, with dusk-shaded light cast by an untraceable source. A broken marble statue stands is in the center of the complex. A spiral staircase of varying length extends around The Tower's interior, granting access to higher floors. Various artifacts, many unidentifiable, may be found strewn about. The inner sanctum of The Tower houses yet more level doors, which are grand and ornate in design. However, where they lead is unknown, as The Keymaster has strictly forbidden any entry through them by wanderers. Upon exiting The Tower, re-entry is impossible.


Entities:

The Keymaster is the resident entity of The Hub. He presides as the overseer and guardian of the level, protecting it from hostile influences – though he is not seen often. It is from The Hub that The Keymaster travels to various levels of The Backrooms. If one happens to encounter him, they may request him to provide a level key and/or guide them to a corresponding level door.

Other entities present in The Hub are merely benign ones passing through the level in their travels. All hostile beings – human or otherwise – immediately disappear upon attempting to enter. The Hub can seemingly sense the nature and intentions of all who enter, thus ensuring permanent safety.


Bases, Communities, and Outposts:

The Hub serves as a hotspot for various wanderers. Many different outposts have been made here for various purposes, such as providing makeshift homes or trading posts.

M.E.G. Outpost Doorstep Carpet:

  • This serves as The M.E.G.'s Hub outpost.
  • This is mainly where Regiment Lock Breakers deposit the keys they have collected.
  • Level keys may traded here.

Camp Amber Hub Outpost:

  • This is the fourth base from Camp Amber.
  • This group usually helps newcomers and teaches them about The Backrooms, and what levels they may find.
  • This specific outpost will provide limited supplies for any wanderer that comes their way if needed.
  • This group doesn't really have a fixed point, as they wander around to help others.

Entrances And Exits:

Entrances:

  • Following a specific sequence of turns through the corridors of Level 1 may lead to The Hub.
  • A rare phenomenon may temporarily manifest a door to The Hub in a random level.
  • Given its connection to every level, there is a small chance that no-clipping anywhere in the Backrooms may lead to The Hub.

Exits:

Entering a level door in The Hub will bring you to its respective level. One cannot return to The Hub from the other side of the doorway, as it will immediately disappear from within the entered level after being crossed – along with the level key used for it.


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